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AI Insights · Timothy · October 2021

Top 5 Roguelike Games Performance on Unified Platform in Central America Q3 2021

Discover the performance trends of the top 5 Roguelike games in Central America during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Roguelike Games Performance on Unified Platform in Central America Q3 2021

Performance of Top 5 Roguelike Games in Central America for Q3 2021

In the third quarter of 2021, the top 5 Roguelike games on a unified platform in Central America demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game’s metrics.

Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced a steady increase in weekly revenue, peaking at approximately $38K in the final week of September. Weekly downloads showed a gradual increase, reaching around 1.6K by the end of the quarter. However, weekly active users saw a slight decline from 125K to roughly 113K throughout the quarter.

Hero Wars: Alliance RPG by Nexters Global LTD had fluctuating weekly revenue, with notable peaks at around $20K in mid-July and early August. The game’s weekly downloads surged in mid-September, reaching a high of approximately 111K. Active users also saw a significant increase, peaking at around 220K in the same period.

RAID: Shadow Legends from Plarium Global Ltd showed a mixed trend in weekly revenue, with the highest revenue of about $8.3K occurring in early August. Weekly downloads spiked in mid-July, reaching around 28K, but gradually declined to approximately 4.3K by the end of the quarter. The game’s active users also showed a peak in mid-July at around 35K before declining to about 15K by late September.

Looney Tunes™ World of Mayhem by Scopely, Inc. experienced a peak in weekly revenue at approximately $6.5K in early August. Weekly downloads saw a significant increase, reaching a high of around 81K in late August. Active users followed a similar trend, peaking at around 84K in the same period before declining to approximately 47K by the end of September.

AFK Arena from Lilith Games had a relatively stable weekly revenue, with minor fluctuations and a peak of about $4K in mid-August. Weekly downloads ranged between 3K and 5K, with a peak of approximately 5K in the last week of September. Active users remained relatively stable, fluctuating around 22K throughout the quarter.

These insights are based on data from Sensor Tower, offering a comprehensive view of the app performance trends. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021